BOSE Meetings and Events
BOSE Projects
BOSE Publications
Resources
Learning Science: Computer Games, Simulations, and Education Workshop
PowerPoint Presentations
Title
Presenter
The Quest Atlantis Project: a 21st Century Curriculum
Sasha Barab
Action Video Games as Exemplary Learning Tools
Daphne Bavelier
How should we ride the simulation wave?
John T. Behrens
Design Principles for Deep Thinking About Science With Simulations
Nancy Butler Songer
Addressing the Challenges of Bringing Games and Simulations to Scale for Science Learning
Alex Chisholm
Rethinking Science Learning Through Digital Games and Simulations: Genres, Examples, and Evidence
Douglas Clark
Response to: Learning Context: Gaming, Simulations, and Science Learning in the Classroom
Katie McMillan Culp
Learning Context: Games, Simulations, and Science Learning in the Classroom
Chris Dede
Learning with Computer Simulations Evidence and Future Directions
Ton de Jong
The Potential for Games and Simulations to be a “Disruptive” Innovation for Science Learning
Daniel Edelson
Training via Simulations and Games
J.D. Fletcher
A Publishing Strategy for Learning & Impact Games
Alan Gershenfeld
Grounded yet Transportable Understanding of Scientific Systems
Robert Goldstone
Games, Simulations and K-12 Science Education
Rich Halverson
Interactive Curriculum and Assessment: the Road to Scaling?
Paul Horwitz
Challenges of Bringing Gaming and Simulations to Scale for Science Learning
John Hight
State of Evidence: How Can Games and Simulations be Used to Increase Science Learning?
Yasmin B. Kafai
Rethinking Science Learning: a needs assessment
Diane Ketelhut
Merrilea Mayo
Bringing Game Based Learning to Scale: a Response
Scot Osterweil
Simulations and Games for Science Learning: Design Patterns
Jan L. Plass
Assessment of Students Learning in Science Simulations and Gaming
Edys S. Quellmalz Michael J. Timms Steven A. Schneider
Stealth Assessment
Valerie Shute
Gaming and Simulations in Informal Learning Environments
Kurt Squire Nathan Patterson
An Ethnographic Perspective on Video Game Play and Science Learning
Reed Stevens
Developing Versatile Automated Assessments of Scientific Problem Solving
Ron Stevens
Young Children’s Informal Learning from Video Games
Ellen Wartella
Moving from an Analog to Digital Culture in Science Education
Susan Tave Zelman