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Board on Science Education
The National Academies
500 Fifth Street, NW – 11th Floor
Washington, D.C. 20001
Tel: 202-334-2164
Fax: 202-334-2210

Learning Science: Computer Games, Simulations, and Education Workshop

 

PowerPoint Presentations

 

Title

Presenter

   

The Quest Atlantis Project: a 21st Century Curriculum

Sasha Barab

Action Video Games as Exemplary Learning Tools

Daphne Bavelier

How should we ride the simulation wave?

John T. Behrens

Design Principles for Deep Thinking About Science With Simulations

Nancy Butler Songer

Addressing the Challenges of Bringing Games and Simulations to Scale for Science Learning

Alex Chisholm

Rethinking Science Learning Through Digital Games and Simulations: Genres, Examples, and Evidence

Douglas Clark

Response to: Learning Context: Gaming, Simulations, and Science Learning in the Classroom

Katie McMillan Culp

Learning Context: Games, Simulations, and Science Learning in the Classroom

Chris Dede

Learning with Computer Simulations Evidence and Future Directions

Ton de Jong

The Potential for Games and Simulations to be a “Disruptive” Innovation for Science Learning

Daniel Edelson

Training via Simulations and Games

J.D. Fletcher

A Publishing Strategy for Learning & Impact Games

Alan Gershenfeld

Grounded yet Transportable Understanding of Scientific Systems

Robert Goldstone

Games, Simulations and K-12 Science Education

Rich Halverson

Interactive Curriculum and Assessment: the Road to Scaling?

Paul Horwitz

Challenges of Bringing Gaming and Simulations to Scale for Science Learning

John Hight

   

State of Evidence: How Can Games and Simulations be Used to Increase Science Learning?

Yasmin B. Kafai

Rethinking Science Learning: a needs assessment

Diane Ketelhut

Challenges of Bringing Gaming and Simulations to Scale for Science Learning

Merrilea Mayo

Bringing Game Based Learning to Scale: a Response

Scot Osterweil

Simulations and Games for Science Learning: Design Patterns

Jan L. Plass

Assessment of Students Learning in Science Simulations and Gaming

Edys S. Quellmalz
Michael J. Timms
Steven A. Schneider

Stealth Assessment

Valerie Shute

Gaming and Simulations in Informal Learning Environments

Kurt Squire
Nathan Patterson

An Ethnographic Perspective on Video Game Play and Science Learning

Reed Stevens

Developing Versatile Automated Assessments of Scientific Problem Solving

Ron Stevens

Young Children’s Informal Learning from Video Games

Ellen Wartella

Moving from an Analog to Digital Culture in Science Education

Susan Tave Zelman

   

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